14 March, 2012

Once I had the model back in Maya I had to set up the model. I applied the texture to and the displacement to the model. The next step I took was to set up an image plane in Maya.




The image plane was used to align the pencil with the image so I could start lighting and rendering in Maya.




Once I felt I had the li
ght set up to emulate the light from the picture, I took the texture I painted in Zbrush to Photoshop to add more details to the texture.





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