Once I had the base shape of the model, I exported it into Zbrush so I could sculpt in the minor details into the wood.
Once I had finish sculpting the model, I used Zbrush UV master to layout the UV’s to prepare the
model for texturing in Zbrush. The next step I did was to scan a pencil in order to have some type of reference images and also to start building a
texture library for the model.
Once I completed the texture library, I used Zbrush to paint a base coat on the model.
Once the texturing was done, I created a displacement map in Zbrush to use Maya. Then I exported the model and its texture to be used in Maya.



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